Once I had the general movement of the arcade machines sorted, appearing as and when I wanted. I started to intergrate sound, keeping it simple I worked with a simple 'arcade bleep' downloaded from the web. [surprising the amount of sources that try and charge between $2 and $5 for sounds less than a second long!]
As the first two or three machines pop up into the visible boundaries I wanted the sounds to correlate exactly with their appearance, after that the sounds become alot more prolific, repeated quite randomly to give the feel that multiple are popping up all over the place.
Here I've only exported the first 4 seconds to get a feel of how it would run in real time. I noticed that after the first 3 or 4 beeps, it feels slightly too overloaded with sound too quickly. Although I want to give the impression that loads are popping up outside the visible boundaries, too many 'bleeps' could sound a bit sloppy and not considered enough.
The overall composition of sound and visual works well, apart from the slight overload at the begining that needs a bit of tweaking.
As a finished resolution it's not near completion yet, but getting there. As seen in the storyboards, the word 'classics' will pop up after the 'arcade', soon followed by programme info etc..
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