3.2.12

Sequence ideas

Instead of just starting off the sequence with simply a dig dug level playing out, I thought about mixing it up slightly, having pacman enter the screen and play around the dig dug level, maybe even whilst dig dug is trapped in one of the black character areas.
This ideas looks at exploring transitions between frams and how I could go about encorporating different games and effects into the animation.

For example when pacman is finished with the dig dug level, he goes on past the level and enlarges to fill the screen, turning into crossed lines and starting to form the background for tetris to come in and start playing itself out before again engrossing the screen and moving onto the next scene...



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